![]() Mechanically satisfying and full of charm, it's definitely worth playing if you like deckbuilders or roguelike RPGs. And it's a great Steam Deck title to boot Despite the burnout I hit at the end, I still had a pretty good time overall. This made progression with one character (looking at you again, Witch) an absolute chore Everything can be going well until your enemy hits three perfect rolls in a row, immediately ending your run. Unfortunately, being a game inherently involving luck (both in terms of your rolls and the items that show up), there can be a lot of frustration. I normally dislike deckbuilders, but Dicey Dungeons really hooked me by providing some nice gameplay hooks with the different characters. I may come back to finish out the game and collect a few more achievements, but it'll be a while It all really makes sense once you get into the game (except the Witch) For instance, the Jester actually cycles through a deck where matching tiles can be used to your advantage, and the Witch gets a spellbook full of reusable tiles and 4 spell slots where they can be prepared or buffed. Some characters switch up this gameplay dramatically. You select various ability tiles that take up a certain amount of your playing area, and the dice you roll each round can be used to play your tiles The game plays out as a deckbuilder roguelike RPG, but most of the time, you're not really building a deck (unless you're playing as the Jester). Rolling the credits involves finishing all of those and one final boss fight Each character has 6 different challenges with increasing degrees of difficulty. ![]() I recommend reading the enemy descriptions as you make your way through the progression system The game is very lighthearted and full of humor. You get transformed into a die and delve into the dungeon over and over, hoping that your next spin will be the winning one Unfortunately, the wheel seems like it may be a little less than fair. The overall conceit is that you (playing as one of six different contestants) are competing in a gameshow for a chance to spin a wheel that can grant you your heart's greatest desire. It strikes a nice balance between 70s game show theme and retro game music The satisfying thwacks when you hit an enemy, the canned audience applause, and even the menu sounds all add to the experience I was really struck with just how good the sound effects were. Very colorful palette, and I loved the character designs I do feel that faint itch to just load up Gwent and tend to my decks there instead when I play, but Gwent doesn’t look anywhere near as much like Ren & Stimpy as this.- The overall look and visual design are great. Longer term play is limited by the absence of multiplayer, but as a slice of solo deck-building Dicey Dungeons is engrossing, not to mention buoyed by great art and presentation. This is all via the medium of dice rolls, you understand, but it’s easy to be pulled into the surreal ‘90s cartoon-like world just the same. The aforementioned Loud Bird uses sound to its advantage. When you fight a Baby Squid, its attacks involve squirting ink which blinds you to some of your dice. Unlike a stranger you swiped on the internet though, Dicey Dungeons doesn’t keep liking your Instagram posts months after you stop playing it.Īnd, to jettison that analogy entirely before it’s stretched well beyond its limit, it does a surprisingly good job of world-building. Like an over-eager Tinder date, the vibe is very much casual and lighthearted at first, but before too long you’re made aware that the expectation is absolutely that of a long-term prospect. ![]() At some point you’re certain to pause and wonder how you ended up putting such brainpower into the meta of a chirpy cartoon dice game. You only have space for a handful of cards, but striking the right balance between attack, defense, and modifiers is just as engrossing. There’s a deceptively massive chunk of game here, and if the likes of Hearthstone or Gwent never clicked with you it’s an easy way to slide into the world of agonising over deck builds. ![]() Nevertheless, with the boss roasted and a new character for the taking, it’s back to the dungeons for a series of ever-escalating challenges. It's unusually lenient from the developer who made surviving for ten seconds in Super Hexagon feel like a once-in-a-lifetime feat of skill. Bosses offer surprisingly little challenge though, and are sometimes outmatched by one or two of the enemies you had to best on the way to them. At some point you’re certain to pause and wonder how you ended up putting such brainpower into the meta of a chirpy cartoon dice game.Īt the end of each dungeon run is a boss and a new unlockable character. ![]()
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