![]() It's very easy to find overspending players with these types of games and monetization.Apple has unveiled a new toolkit that is designed to make it easier and faster for developers to bring their PC games to macOS. Especially since they really went in for the mobile game style tacticts to get them bought real hard. Had they not left the game paid for an entire year if not more, where the game's biggest opportunity to attract players as "that new thing" was at its peak, they might have acquired a big enough playerbase for the game to be sustainable.īut don't worry, they got plenty of money from people buying champions and skins. The lack of a community, coupled with unpleasant players (unavoidable in a MOBA, but it got especially worse with Battlerite). They've ALWAYS had too few players for good matchmaking, and THAT is something that drove people away. Player count going down after they went F2P is not because the game wasn't "fun enough" or anything like that. Part of their marketing mistake is that they went free to play (Battlerite) too late. I don't know what to tell you, except that your opinions as to why Battlerite failed to retain players are wrong. They have to move onto something else for the sake of keeping their studio alive. I'm more than certain that if money was less of a concern, they'd love to continue development on battlerite, but they can't. They took their chances, failed, and now all that's left is to move on to another project. All I'm saying is that a competitive game like we wanted isn't financially feasible in the long run. Nothing for people to grind for, no itemization - but that's also the very reason why we love the game so much, no? the masses enjoy 'progress' in their games and battlerite doesn't really provide that. The trend was obvious, the game wasn't able to keep people's interest for long. Down to 7k and the game never really recovered after that even though they released three more champions in the meantime. ![]() But people just didn't stick around.Īt the beginning of season 1 when ranked was released, just 3 months later, their best peak was 17.000 and after that player numbers just kept on dropping and dropping. They had like 40.000 concurrent players when the game came out of early access. Like I said, the game was already losing players. Originally posted by Ice-Nine:Battlerite was great. Originally posted by MadCre8tor:you folks are aware that developers need to eat too right?īattlerite playercount suffered from very poor decision making in terms of marketing and PR.īattlerite Royale, the theoretical solution, was also one of those very poor decisions.Īll of that was preventable had they made better decisions from the outset. It's quite rude to complain after all of that tbh. Not because I needed to.Īnd I got hundreds of hours of entertainment. And really, I dropped 30 bucks on this game because 'I liked it' and 'wanted to support what they were doing'. It's quite unfortunate, but I understand the move. Eventually you need to move on when things aren't working out. You can't make a game entirely for free and support it with free updates forever while the playerbase is dwindling. I'm sure if money was less of a concern they would stick with the development of battlerite (new champions etc.), but they took their chance and now have to be realistic about what they can and can't do - even if it means stopping development on battlerite. It's not quite cut out for players unwilling to engage in the skill-intense combat. In the eyes of many fans, battlerite will always be a bit of a hidden gem. So they wanted to think of something new, something to break out of that death spiral the game was caught in already. ![]() ![]() I think the main issue is that ( I believe) the game in its state at that time was already losing active player numbers. They should've been a bit more transparent with just how much they wanted to invest into this 'new game mode'. Shipping new content doesn't come with new revenue unless players buy more of those cosmetic lootboxes.ĭo I think it was a good decision to create battle royale in the way they did it? no. You folks are aware that developers need to eat too right?īattlerite is entirely free to play. ![]()
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